Make sure you followed the Blender add-on setup steps before starting the tutorials.
Objective: import default EVERTims assets in a blank Blender scene, start the raytracing client and auralization engine, understand how to work with the framework.
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with the mouse hovering above the 3D view), use keyboard arrows to move the listener around.
Objective: Create an EVERTims scene without relying on default assets import. Create and setup Room, Source, and Listener. Start an auralization session.
At this stage, you'll notice that Suzanne's orientation doesn't match the auralization (left/right inversion). To fix this, rotate the mesh in edit mode (Z:180°), and again in object mode (Z:180°) for Suzanne to face the Source. The DOA (Direction Of Arrival) of the first image-source in the auralization engine should then be close to zero (see figure below).
The same applies to the Source. To fix this, deciding e.g. that the base of the cone should represent the Source's front, use the “Source directivity” option of the auralization engine, setting it to “directional”. Hint: the pattern is a cardioid, loudest when facing forward.